Match Making in Confrontation

April 27th, 2009

Posted by Zoe at 8:05

A new update from our friends over at the official SOCOM blog gives you the scoop on one of the highly anticipated feature updates in the upcoming 1.5 release for SOCOM Confrontation… the Tournament feature! Find out how tournaments will function with details on structure, registration, scheduling and teams. Read it all here


Slant Six Outpaces the Competition

April 20th, 2009

Posted by Zoe at 13:46

This weekend, a group of our hard working team members participated in the annual Vancouver Sun Run, a 10km race through our beautiful city with over 50,000 participants. Not only did we place FIRST in our division, beating out 118 other teams, but we placed tenth out of all the corporate teams that ran the race. The next time someone suggests that game developers are basement dwelling couch potatoes, perhaps you can suggest they take a look at our website. High performance game developers who can outrun you in the street.  Pretty impressive don’t you think?


Fireteam Bravo 3 in Action

April 17th, 2009

Posted by Zoe at 15:34

For those of you who haven’t checked out the game trailer, be sure to watch it and send us your feedback. Looking forward to hearing what the FTB fans out there think…


Fireteam Bravo 3 Announced!

April 16th, 2009

Posted by Zoe at 16:26

It’s a big day at the office as we’ve finally let the cat out of the bag! And also, Sony officially announced SOCOM: U.S. Navy SEALS: Fireteam Bravo 3, a PSP game that we’ve been working on for awhile now. It’s nice not to have to be so secretive about it anymore. See, we have been working! We don’t just eat pastries and play hockey and take pictures. Be sure to read the press release, or visit the SOCOM blog for all the juicy details.


Lead Designer

April 9th, 2009

Posted by Zoe at 15:06

Create “Awesome”.

Slant Six Games is seeking a Lead Designer to be the creative drive behind the making of one of the most exciting AAA franchise console action titles in the industry. Here is your chance to infuse your creativity into a game – if you can do never done before, if you can engineer adrenaline, if you can architect fun – get in touch.

Responsibilities:

- Conceive and champion design ideas

- Review and oversee game design, game systems and consistency to meet client and studio expectations

- Driving force and unwavering advocate for the game’s vision

- Promote and inspire superior quality design

- Provide creative feedback and speak with authority on issues of design and gameplay

- Create, define and maintain game design documentation

- Represent studio professionally in client facing meetings, press events and interviews

Qualifications:

- Design credit on 3 or more console game titles

- Deep understanding of games industry and modern game design tenets

- Fluent and precise written and verbal communication skills

To apply, send a creative brief and resume to jobs@slantsixgames.com. In your creative brief, tell us your innovative approach to game design.


Smart People Work Here

April 7th, 2009

Posted by Zoe at 11:57

So we have a lot of smart people who work here. It’s sort of a prerequisite on top of being superbly witty and incredibly funny, combined with really really good looking and, of course, humble. All jokes aside, our hard working engineers have been kind enough to offer access to some of their recent technical exploits. If you’re a fellow smart cookie (or, like me, just find yourself enamored with sequences of foreign looking mathematical functions that you can show to your friends and pretend you are smarter than they are) you’ll enjoy checking out our new Tech Papers section on the Dev Notes page. Guaranteed to make you 10% smarter, or atleast feel that way!


Slant Six On Ice

April 7th, 2009

Posted by Zoe at 11:10

ph2916677460089532973 We wouldn’t be able to call ourselves Canadian developers if we didn’t have the hockey team to prove it! The season is wrapping up with the Slant Six Games’ men’s team putting up a solid showing, crushing the competition in the latest match with a 6-1 victory. Thanks for making those red and white-winged jerseys look good, team!

And if anyone is interested in purchasing one of our authentic hockey sweaters, send us an email. We can’t promise you’ll get a clean one though. Like I said… Authentic.


Another Update for Confrontation

April 6th, 2009

Posted by Zoe at 10:49

Our friends over at Sony’s official SOCOM blog have posted a nice long list of the tweaks that you’re going to find in the shiny new 1.5 update for SOCOM Confrontation. Instead of making me type it all out again, how about you just click this handy link? Release dates will also come via the official blog but you are still welcome to pester us on Twitter. We love attention.


New Confrontation Patch Released

April 3rd, 2009

Posted by Zoe at 11:30

In our continued effort to support our ever growing community of Confrontation players, we’ve got another update ready to download. The 1.42 patch landed yesterday and addresses issues around player spawning, removal of voted out players, and extreme ragdoll values. Also, we’ve included some general bandwith optimization goodness!

Thanks again to all of you who continue to write and give feedback. You’re patience and support (and even the ranting and stomping of feet) is important to our efforts here. The team is hard at work on a 1.5 update that will continue to improve the online play experience, as mentioned at the official SOCOM blog. Now stop reading and go get that 1.42 update!


Slant Six Outpaces the Competition

This weekend, a group of our hard working team members participated in the annual Vancouver Sun Run, a 10km race through our beautiful city with over 50,000 participants. Not only did we place FIRST in our division, beating out 118 other teams, but we placed tenth out of all the corporate teams that ran the race. The next time someone suggests that game developers are basement dwelling couch potatoes, perhaps you can suggest they take a look at our website. High performance game developers who can outrun you in the street.  Pretty impressive don’t you think?

more »

Match Making in Confrontation

A new update from our friends over at the official SOCOM blog gives you the scoop on one of the highly anticipated feature updates in the upcoming 1.5 release for SOCOM Confrontation… the Tournament feature! Find out how tournaments will function with details on structure, registration, scheduling and teams. Read it all here

more »


Japanese translator/interpreter neeed in Vancouver, BC. Knowledge of the video game industry a plus. Contact .

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