Vigilance

November 16th, 2009

Posted by admin at 15:42

Updated with HD graphics and effects to include a new snow laden atmosphere, Vigilance is another classic map from previous SOCOM titles.

Unlike Blizzard, however, battles on Vigilance take place shortly after snowfall , the sun shining brightly through the clouds. Distinct red and blue building colours are used to aid the player’s navigation throughout the level.

All of the great sniper locations have been retained in Vigilance. Players can use explosives to expose secret passageways throughout the level in order to gain a significant tactical advantage in certain game modes. We have also brought turrets back to Vigilance and made them more effective in controlling choke points on the map.

We carried over many other aspects of Vigilance that fans will appreciate such as birds that have been placed throughout the map to provide a bit more life to the often quiet streets. We have also retained some of the somewhat quirky aspects from previous iterations of the map such as a bicycle that lies in the middle of map that has no collision.

The biggest art challenge we faced with Vigilance in updating to PS3 from PS2 was giving the different sides of the level some uniqueness to aid orientation. During the formation of buildings, terrain and other details, it was easy for a user to lose his way in the back alleys of this little town. This issue was solved by iterating on the red and blue color coding of buildings mentioned previously, and adding unique props.

the-lower-side-of-the-village1

Lower side of the Village- showing the Rubble Fires and view to the Church Tower.

the-uppder-side-of-the-village1

Upper side of the Village- showing the crossing of the destroyed bridge and Water Drainage.

top-down-village

Aerial view of the Village- lots of great hiding places to remember.