Slant Six is ramping up!

We have an exciting new project on an amazing franchise, and we need to get the best people to join our existing team to get it done!

Whether you’re already in the games industry, or you’re just looking to break in and you think you have what it takes, then find a role that fits your skills and let us know!

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Producer

You’re on target.

Slant Six Games is seeking a Producer to establish and manage the production schedule of the development team (Engineering or Art). You’ll ensure the game stays on target throughout the development cycle, and communicate expectations and project priorities. You’re the relationship manager, the motivator, the communicator. You’ll enable the release of one of the most exciting AAA franchise action titles in the industry.

You are a seasoned Project Manager, working in partnership with the Technical Director or Art Director to manage the production schedule, including milestones and deliverables. You’ll be proactively identifying risks associated with meeting project milestones, and communicating regularly with team members to track the status of tasks and ensure deadlines are met. You’ll uphold the creative vision by communicating feature prioritization, stakeholder input/feedback, and product review/feedback. You will also be involved in team management, identifying staffing requirements, providing performance feedback, identifying coaching opportunities, and enabling knowledge transfer to more junior team members.

You’re successful because you have a proven ability to coordinate and manage projects, and scheduling large teams in a video game development organization, using various project management methodologies. You pride yourself in your ability to think outside the box in challenging and ambiguous environments, and can effectively partner with clients, leads and team members to establish alliances and aid in strategic planning. Your communication skills both one-on-one and in large group discussions are highly effective. Ideally, you are familiar with the work of the team you are leading because you have once done it yourself.

We want to hear from strong leaders able to manage and develop a high performing team. If this is you, apply with your resume to jobs@slantsixgames.com.

We are excited about your interest in Slant Six Games. Please understand that due to the high volume of resumes we receive, we will only be in touch with candidates who meet our profile.

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Animation Engineer

You bring characters to life.

Slant Six Games is seeking an Animation Engineer to develop our character animation system and pipeline. You’ll make creatures move on one of the most exciting AAA franchise console action titles in the industry. Join our cutting edge Engineering team to develop and maintain our animation tools and pipeline.

With your 3+ years in the game industry as an Animation Engineer, you’re a pro at 3D math. You write robust, efficient and maintainable code. You enjoy collaborating with Engineers and Animators, and communicate well, both written and verbal, across all disciplines. Of course, you have the credentials – a Computer Science degree or related field, or the equivalent work experience.

We caught your attention? Apply with your resume to jobs@slantsixgames.com.

We are excited about your interest in Slant Six Games. Please understand that due to the high volume of resumes we receive, we will only be in touch with candidates who meet our profile.

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Animator

You’re the mover and shaker.

Slant Six Games is seeking an Animator to be the creator of compelling animation for in-game motions and real-time cinematic scenes. Here is your chance to leave your mark on one of the most exciting AAA franchise console action titles in the industry – if you enjoy making characters, creatures and vehicles move, get in touch!

You are starting to get a good feel for animation and mocap, and are getting pretty good with Maya – perhaps you have even dabbled with MotionBuilder. You have solid keyframe animation skills, and a fundamental understanding of animation principles (including squash and stretch, timing and motion, anticipation, staging, weight, and appeal). First and foremost, you demonstrate a strong work ethic, an eagerness to learn, and outstanding communication skills.

If you would like to get moving and shaking with us, send your resume and demo reel to jobs@slantsixgames.com.

We are excited about your interest in Slant Six Games. Please understand that due to the high volume of resumes we receive, we will only be in touch with candidates who meet our profile.

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Build Engineer

You’re a troubleshooter.

Slant Six Games is seeking a Build Engineer to build, test, and deploy code, data and tools builds. You’ll troubleshoot problems in code builds and automation failures, run automated and manual tests, and document features of new builds in Wiki-based release notes. Your work is essential to speed along the creation of our exciting AAA franchise action title.

Your degree in Computer Science or related field (or equivalent work experience) has provided you with a solid foundation of C/C++ and C# programming skills. You have experience with building code and assets, as well as functional verification of compiled code. You have some scripting experience under your belt (Perl, Python, DOS match files) and experience with build tools (IDEs, make files). Most importantly, you have outstanding organizational skills, and strong written and verbal communication.

Troubleshoot with us! Apply with your resume to jobs@slantsixgames.com.

We are excited about your interest in Slant Six Games. Please understand that due to the high volume of resumes we receive, we will only be in touch with candidates who meet our profile.

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Spotlight: Game Designer, Tyler McCulloch

This week we’ve cornered Tyler McCulloch, and forced him to give up his dark secrets of game design. I don’t think we succeeded but you can atleast find out why he’s here and what he pretends does.

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Spotlight: Artist, Dayna Bland

Favorite Quote: “NO Body Expects The Spanish Inquisition”

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Spotlight: Software Engineer, Bram Stolk

Today we’re having a chat with software engineer, Bram Stolk. What kind of name is Bram? Well we didn’t ask him that but you can find out a few interesting things about him below: Favorite Quote: “Programming today is a race between software engineers striving to build bigger and better idiot- proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.” (R Cook).

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Spotlight: Associate Producer, Vivian Tan-ng

For anyone curious about what kinds of people work in our production department, meet Viv! He’s a very down to earth and talented Associate Producer (working hard on one of our top secret soon to be announced titles). He’s also pretty good at keeping pucks out of the net during Slant Six hockey games. Below are his thoughts on working at Slant:

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Japanese translator/interpreter neeed in Vancouver, BC. Knowledge of the video game industry a plus. Contact .

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