While we don’t currently have any new job opportunities available, we invite you to submit a resume for us to keep on file. Below is a general idea of what we look for in a team member for our various departments. Please send your resume to jobs@slantsixgames. For more information, read our Career FAQ.

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Software Engineer

While we don’t currently have any engineering opportunities available, we invite you to submit a resume for us to keep on file. Below is a general idea of what we look for in a production team member. Please send your resume to jobs@slantsixgames. For more information, read our Career FAQ.

The Software Engineer works closely with our existing production team to write code for a next generation software product.

Key contribution areas:
-Help to maintain code in a specific area of expertise
-Help to maintain common code for the project
-Conform to any coding standards and guidelines
-Implement software in C++ and other languages
-Debug and optimize software
-Participate in design and code reviews
-Design software systems through consultation and coordination with other programmers
-Write design documentation
- Assist and mentor other programmers in areas of domain expertise or specialization

A successful performer in this role will:
-Collaborate with artists and designers on the requirements and design of tools and systems
-Have a strong aptitude in math and programming
-Demonstrate strong architecture and software design skills
-Windows applications experience
-Require strong C++ skills
-Communicate effectively at all levels and interact well with others

Education and Experience:
-Degree in Computer Science or equivalent experience
-4+ years of game development experience
- 2+ shipped titles

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Concept Artist

While we don’t currently have any opportunities available in our art department, we invite you to submit a resume for us to keep on file. Below is a general idea of what we look for in a production team member. Please send your resume to jobs@slantsixgames. For more information, read our Career FAQ.

The Concept Artist is responsible for producing high quality concept artwork and maintaining the integrity and quality of the artwork throughout the lifecycle of the product. In collaboration with the Product Development team, the Concept Artist helps define key game elements, including character and background designs, and colour schemes. This includes modern Earth and science fiction (fantasy, futuristic, etc…) themes.

Key Contribution areas:
-Create high quality concept artwork that clearly conveys the vision, style and setting of the game
-Maintain the integrity and “look and feel” of the artwork between pieces
-Experiment with environments in various conditions and times of day
-Create a style guide for each assigned title covering all artistic aspects of the game
-Provide feedback on general aspects of game design from an artistic perspective
-Work with necessary departments to solve design issues as they arise
-Participate actively in concept art and project meetings

A successful performer in this role will:
-Create high quality concept artwork based on interaction with the project leads.
-Demonstrate creativity and innovation in designing and developing artwork for new games and game upgrades
-Demonstrate an exceptional eye for design and colour and an in-depth knowledge of the gaming community
-Solid sketch skills: Clearly defined forms, knowledge of anatomy, perspective and design.
-You should be able to show a broad range of abilities including: characters, vehicles, weapons, props and environments.
-Communicate effectively at all levels
-Demonstrate high levels of technical competence in creating artwork using on-line tools e.g. Photoshop
-Have a strong eye for design, colour and print layout
-Maintain focus in the face of many, potentially conflicting, demands on their time
-Provide color keys, mood paintings and style sheets from rough to fully realized paintings.

Education and Experience:
-Degree in fine art
-Demonstrated ability to produce high quality concept work
-3+ years of game development experience would be an asset

Portfolio and Resume:
Interested applicants may forward their resume and a 2D portfolio (digital format preferred, no originals please) to jobs@slantsixgames.com.

Please include samples from at least two-three of the following categories:
-Environment - Architecture integrated with terrain
-Interior architecture
-Character/Costume design
-Creatures
-Vehicles and technology
-Props, items, objects

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Production

While we don’t currently have any opportunities available in our production teams, we invite you to submit a resume for us to keep on file. Below is a general idea of what we look for in a production team member. Please send your resume to jobs@slantsixgames. For more information, read our Career FAQ.

Summary of Job:
The Producer is responsible for overseeing the whole lifecycle of the game from concept to launch and ensure the successful delivery a game to highest creative standard. They work closely with all disciplines to develop schedules, milestones and the overall plan. They establish and maintain project budgets and ensure the game stays on target throughout the development cycle. The Producer liaises between the studio and the client and coordinates the client’s feedback, expectations and project priorities to the developers. They would be required to provide leadership and relationship management skills to the development team. The Producer typically manages a production team of 2-8 employees.

Major Duties and Responsibilities:

Overall Project Management
• Plan and manage large scale projects from start to finish, i.e. workforce plan, estimates, tasks, dependencies, projections, risks, issues, etc.
• Works with Engineers and Stakeholders to define and gather project requirements.
• Tracks all project components, resolving issues and obstacles quickly to keep projects moving forward.
• Communicates project status to team, client(s) and Directors on a regular basis.
• Works with supporting groups such as QA, outsourced contractors and localization teams to ensure that requirements for their team are not overlooked.
• Assist Stakeholders with prioritizing projects to keep resources working effectively.
• Manage and optimize release delivery.
• Ensure consistent project management process is in place at the start and throughout all phases of the project.
• Defines and drives process improvements throughout the project.
• Fosters environment of collaboration and open communication with between all individuals on the development team.

Client Relationship
• Clearly define creative vision, game design features and unique capabilities with client, Director of Development and Creative Director.
• Uphold creative vision by communicating feature prioritization, stakeholder input/feedback, product review/feedback to the development team.
• Manage relationship between client and studio and ensure client is regularly informed with project updates, contingencies and plans.

Production Team Management
• Utilize succession and workforce planning tools to identify staffing requirements to build the production team in line with studio’s long-term strategy
• Hire and develop production team members to deliver exceptional project management skills
• Leads monthly performance feedback and regular coaching to individuals on team
• Partners with individuals to create personalized annual development and career goals
• Coordinates, prepares and delivers annual performance reviews, with leads, to production team members.
• Identifies opportunities for experienced team members to mentor and transfer knowledge to more junior team members.
• Partners with Talent Management (HR) to address and resolve performance issues quickly.

Required Skills, Abilities and Experience:
• College/university degree preferred; professional or advanced degrees an asset.
• Producer experience on a minimum of 2-3 major title or Associate producer experience on 3-4 major titles in a video game development organization.
• Strong comprehension of all aspects of game production (I.e. graphics, design, programming, audio, QA, and localization).
• Proven ability to lead production team of 8-10 people.
• Ability to provide creative feedback and speak with authority on issues of design and gameplay.
• Ability to think outside the box in challenging and ambiguous environment; being resourceful and creating constructive and innovative solutions.
• Ability to effectively partner with clients, leads and team members to establish alliances and aid in strategic planning.
• Can translate business goals into action.
• Proactively identifies risks and manages budget plan effectively.
• Familiarity with various project management methodologies.

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Spotlight: Game Designer, Tyler McCulloch

This week we’ve cornered Tyler McCulloch, and forced him to give up his dark secrets of game design. I don’t think we succeeded but you can atleast find out why he’s here and what he pretends does.

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Spotlight: Artist, Dayna Bland

Favorite Quote: “NO Body Expects The Spanish Inquisition”

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Spotlight: Software Engineer, Bram Stolk

Today we’re having a chat with software engineer, Bram Stolk. What kind of name is Bram? Well we didn’t ask him that but you can find out a few interesting things about him below: Favorite Quote: “Programming today is a race between software engineers striving to build bigger and better idiot- proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.” (R Cook).

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Spotlight: Associate Producer, Vivian Tan-ng

For anyone curious about what kinds of people work in our production department, meet Viv! He’s a very down to earth and talented Associate Producer (working hard on one of our top secret soon to be announced titles). He’s also pretty good at keeping pucks out of the net during Slant Six hockey games. Below are his thoughts on working at Slant:

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Check it out, IGN gives the first Fireteam Bravo 3 review: .html

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