An "Intelligent Cinematic System" is exactly what the Slant Six team created in 2012 for Microsoft's upcoming turn-based strategy game, Galactic Reign. With the push of a button, the engine procedurally generates dynamic and communicative videos for any possible combination of battle events. Lead designer and cinematic director James Ricker will unveil the unique design process, and what it takes to transform text-based game data into Hollywood-style cinematics. This lecture will explore initial theory through to final structure, and how classic story foundation gives the procedural system its shape.
Hope to see you at GDC 2013