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	<title>Slant Six Games &#187; 1.60 patch</title>
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	<description>Slant Six Games</description>
	<pubDate>Mon, 05 Jul 2010 20:20:11 +0000</pubDate>
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		<title>Confrontation 1.60 Character/Weapon Info</title>
		<link>http://www.slantsixgames.com/2009/12/16/confrontation-160-characterweapon-info/</link>
		<comments>http://www.slantsixgames.com/2009/12/16/confrontation-160-characterweapon-info/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 17:08:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[1.60 patch]]></category>

		<category><![CDATA[comsubin]]></category>

		<category><![CDATA[Confrontation]]></category>

		<category><![CDATA[dutch kct]]></category>

		<category><![CDATA[SOCOM]]></category>

		<guid isPermaLink="false">http://www.slantsixgames.com/?p=569</guid>
		<description><![CDATA[New Special Forces
The Dutch Korps Commandotroepen (KCT) and the Italian COMSUBIN are two Special Forces new to Patch 1.60. For each new Force we created two highly detailed heads as well as a light, medium and heavy variant of their torso and leg armor.  Additionally, the new Forces have their own specific camouflage patterns, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>New Special Forces</strong></p>
<p>The Dutch Korps Commandotroepen (KCT) and the Italian COMSUBIN are two Special Forces new to Patch 1.60. For each new Force we created two highly detailed heads as well as a light, medium and heavy variant of their torso and leg armor.  Additionally, the new Forces have their own specific camouflage patterns, headgear and unique voice-overs.  In developing the character art for 1.60 and DLC, accuracy and realism were the main focus. A good portion of the character development time was spent researching military forums, reference images and watching videos to build up a solid concept.</p>
<p><img class="alignleft size-full wp-image-570" title="character_16c1_07" src="http://www.slantsixgames.com/wp-content/uploads/2009/12/character_16c1_07.jpg" alt="character_16c1_07" width="470" height="288" /></p>
<p><strong>Dutch KCT</strong><br />
Weapons from left to right:<br />
Character 1 – SR-25 + High Scope + Bipod 3<br />
Character 2 – 417 + Foregrip + Acog scope<br />
Character 3 – AK-74 + GL36<br />
Character 4 – 417 + Suppressor 2 + Laser sight</p>
<p><img class="alignleft size-full wp-image-576" title="character_16c1_022" src="http://www.slantsixgames.com/wp-content/uploads/2009/12/character_16c1_022.jpg" alt="character_16c1_022" width="470" height="288" /></p>
<p><strong>Italian COMBUSIN</strong><br />
Weapons from left to right:<br />
Character 1 – SPAS-15<br />
Character 2 – MK48 Machine Gun + Front Grip<br />
Character 3 – AK74 + Medium Scope + GL36 Grenade Launcher<br />
Character 4 – HK5 SD + reflex scope + laser sight</p>
<p><strong>New Weapons</strong></p>
<p>For Patch 1.60, we created two new primary weapons: the 417 assault rifle for the Dutch KCT and the SPAS-15 shotgun for the Italian COMSUBIN. Four new weapons will be available to all players: the 9mm Sub and M82A1A for the Mercenaries and the AK-74 and SR-25 for the Commandos.  It’s interesting to note that all these weapons were built by one artist. This approach to weapon creation is beneficial for consistency but challenging for the artist since researching reference textures and photos is a lengthy process.</p>
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