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Posts for Tag «Development»

Fireteam Bravo 3 headed for E3

May 29th, 2009

Posted by Zoe at 6:57

With the yearly Electronic Entertainment Expo cued up for next week in L.A., our Fireteam Bravo 3 team has been hard at work on a shiny new build to showcase at the event.
Some of our friends in the press have already been playing the latest build, that now includes the recently announced four player cooperative [...]


Match Making in Confrontation

April 27th, 2009

Posted by Zoe at 8:05

A new update from our friends over at the official SOCOM blog gives you the scoop on one of the highly anticipated feature updates in the upcoming 1.5 release for SOCOM Confrontation… the Tournament feature! Find out how tournaments will function with details on structure, registration, scheduling and teams. Read it all here…


Fireteam Bravo 3 in Action

April 17th, 2009

Posted by Zoe at 15:34

For those of you who haven’t checked out the game trailer, be sure to watch it and send us your feedback. Looking forward to hearing what the FTB fans out there think…


Fireteam Bravo 3 Announced!

April 16th, 2009

Posted by Zoe at 16:26

It’s a big day at the office as we’ve finally let the cat out of the bag! And also, Sony officially announced SOCOM: U.S. Navy SEALS: Fireteam Bravo 3, a PSP game that we’ve been working on for awhile now. It’s nice not to have to be so secretive about it anymore. See, we have [...]


Smart People Work Here

April 7th, 2009

Posted by Zoe at 11:57

So we have a lot of smart people who work here. It’s sort of a prerequisite on top of being superbly witty and incredibly funny, combined with really really good looking and, of course, humble. All jokes aside, our hard working engineers have been kind enough to offer access to some of their recent technical [...]


Another Update for Confrontation

April 6th, 2009

Posted by Zoe at 10:49

Our friends over at Sony’s official SOCOM blog have posted a nice long list of the tweaks that you’re going to find in the shiny new 1.5 update for SOCOM Confrontation. Instead of making me type it all out again, how about you just click this handy link? Release dates will also come via the [...]


New Confrontation Patch Released

April 3rd, 2009

Posted by Zoe at 11:30

In our continued effort to support our ever growing community of Confrontation players, we’ve got another update ready to download. The 1.42 patch landed yesterday and addresses issues around player spawning, removal of voted out players, and extreme ragdoll values. Also, we’ve included some general bandwith optimization goodness!
Thanks again to all of you who continue to [...]


Slant Six website 2.0

March 18th, 2009

Posted by Zoe at 11:27

Welcome to the new home of Slant Six on the web. After listening to our fans and team members, we decided it was time to give a voice to our studio and let people know just what we’re working on, who we are, and why our studio is such a great place to be.  Plus we [...]


Slant Speaks at GDC 2009

March 18th, 2009

Posted by Zoe at 11:12

Who is this guy and what does he have to say? Well, it’s Technical Director, Paul Martin, who once again has been invited to speak at an industry event. This time, Paul will leap technical hurdles and logistical buildings with his “Audio Adventures on the PS3″ which tackles SOCOM Confrontation from an audio perspective (in [...]


Spotlight: Game Designer, Tyler McCulloch

March 17th, 2009

Posted by Zoe at 11:14

This week we’ve cornered Tyler McCulloch, and forced him to give up his dark secrets of game design. I don’t think we succeeded but you can atleast find out why he’s here and what he pretends does.
Quote:
“motion blur is the new lens flare.”
Years in Industry:
Just over 5 years
What do you consider prerequisites for your job?:
Being [...]


SOCOM: Confrontation Patch 1.41 Released

March 1st, 2009

Posted by Zoe at 11:13


Developer Posts on SOCOM.com

February 18th, 2009

Posted by Zoe at 11:26

Since we’ve got our own blog now, I thought it would be nice to have a link to the Developer Interviews on SOCOM.com. There are a series of six posts featuring our design director, Dave Seymour. He’s nice. You can follow him @david_seymour on Twitter if you can handle reading through the hundreds of enigmatic [...]


Spotlight: Artist, Dayna Bland

February 18th, 2009

Posted by Zoe at 11:16

Favorite Quote:
“NO Body Expects The Spanish Inquisition”
How many years have you been in the games industry?
Five years.
What do you consider prerequisites for your job?:
BFA , strong 3D Package and photoshop skills, experience in games, highly adaptable.
How long you’ve been at Slant Six Games?
2 years
Best part of your job?
Being Happy!! The people at slant are [...]


Spotlight: Software Engineer, Bram Stolk

January 18th, 2009

Posted by Zoe at 11:16

Today we’re having a chat with software engineer, Bram Stolk. What kind of name is Bram? Well we didn’t ask him that but you can find out a few interesting things about him below:

Favorite Quote:
“Programming today is a race between software engineers striving to build bigger and better idiot- proof programs, and the Universe trying [...]


Spotlight: Associate Producer, Vivian Tan-ng

December 18th, 2008

Posted by Zoe at 11:17

For anyone curious about what kinds of people work in our production department, meet Viv! He’s a very down to earth and talented Associate Producer (working hard on one of our top secret soon to be announced titles). He’s also pretty good at keeping pucks out of the net during Slant Six hockey games. Below [...]


Slant Six Outpaces the Competition

This weekend, a group of our hard working team members participated in the annual Vancouver Sun Run, a 10km race through our beautiful city with over 50,000 participants. Not only did we place FIRST in our division, beating out 118 other teams, but we placed tenth out of all the corporate teams that ran the race. The next time someone suggests that game developers are basement dwelling couch potatoes, perhaps you can suggest they take a look at our website. High performance game developers who can outrun you in the street.  Pretty impressive don’t you think?

more »

Match Making in Confrontation

A new update from our friends over at the official SOCOM blog gives you the scoop on one of the highly anticipated feature updates in the upcoming 1.5 release for SOCOM Confrontation… the Tournament feature! Find out how tournaments will function with details on structure, registration, scheduling and teams. Read it all here

more »


Japanese translator/interpreter neeed in Vancouver, BC. Knowledge of the video game industry a plus. Contact .

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