The Technical Artist works closely with other members of the production team to propose and deliver effective tools, workflows and efficient processes.
Key Contribution areas:
- Create, design, implement, improve and support artist workflows
- Problem solve technical issues
- Maintain and improve the art production pipeline while constantly re-evaluating the pipeline for improvements and enhancements
- Maintain technical integrity of the art through the entire production process
A successful performer in this role will:
- Have extensive scripting experience utilizing Mel and Python
- Work self-sufficiently and collaboratively with all team members to meet strict technical, creative and time restrictions
- Be willing to commit to an aggressive standard of excellence, and to reflect that commitment in personal work ethic, persistence and drive
- Maintain focus in the face of many, potentially conflicting, demands on their time
- Possess strong attention to technical detail while having an eye for aesthetics
- Provide production support across all areas of art
Education and Experience:
- 3+ years experience in game development as a Technical Artist
- Expert level scripting skills (Mel and Python)
- Experience working with shaders
- Thorough knowledge and proficiency working with 3D modeling packages